Two camps, one sea. Each player runs a hero on an island, and every creep you beat on yours crosses the sea to your rival's. Farming is attacking: the faster you clear your island, the deeper the other camp drowns, until they clear faster than you and the tide turns. A remake of a Warcraft III custom map, made again as a bright couch game for one screen and up to four players.
Every rabbit, sheep, tree and wave is 3D drawn by the game's own code, and every note of its music is played by its own synth.
Your island, my island, one sea between. One against one, or two against two with a teammate on your island. The mode that also plays online.
One island, no neighbours. Two to four heroes, each for itself or two against two, and heroes hit each other.
One island, one goal. One to four players on the same team against races, waves and bosses, with medals to win.
A creep you beat does not vanish: it crosses to your rival. Tempo, greed and timing decide who drowns first.
You steer, your build fights. Up to four skills cast on their own; you pick them, refine them and gear up at the market.
The market, the life pool, the war tent and the mine sit at its corners, the catapult at its heart. Holding them is how you get rich.
Spend your gold at the war tent and a big friendly brute marches on the rival island. Or keep it for gear.
Hundreds of flocking creeps push your hero around. Where you stand is how you survive.
Two players share the keyboard, four play with gamepads. Split screen or the full map, and one against one online.
Pinky Plush is a tiny game studio in France. We make cute games with sharp teeth: Rabbits vs Sheep, and Chimeron: Spirit Bound, a monster-collecting action RPG. Pinky opens every one of our games.